Wandering Sword Things the Game Doesnt Tell You
Publish date: 2024-07-04
This guide is to shed some basics for this amazing game that aren’t quite explained.
Things You Should to Know
Hidden Basics
- Recruitable characters aren’t set, you can dismiss and get them back. But they are miss-able.
- Rarity of items you can use to raise affinity goes up every 20 affinity.
- e.g. White items go up to 20, green up to 40, blue up to 60.
- Gear goes from class 1-10, 1 being the strongest.
- Same class of gear can come in different rarity.
- Rarity = Red > Orange > Yellow > Blue > Green > White.
- Consulting on life skills gives you 100xp.
- You can keep reusing this until your level is one higher then the consultor’s.
- Characters gain a turn when they gain 1000 Qi.
- Turn rate is 1000/Qi Gathering per sec.
- Qi Gathering is capped at 1000 even with skills.
- Affected by accessories, skills and internal power.
- Turn rate is 1000/Qi Gathering per sec.
- Typically, you can gift people 1-2 levels stronger then you.
- Consulting skills that require 80 or more affinity also require you to beat that person in a 1-1.
- Regular Affiliation quests have rewards.
- Right clicking an enemy unit pins their info in bottom right.
- Unless a skill says when you use it, the blue passives are always active as long as it’s one of the 4 equipped.
- Each category of crafted gear (class 8 and above) can give unique perks found no where else (called extra effects).
- Jade ore is different then all other types of ore, you have to use it from your menu like a consumable.
More Guides:
- Wandering Sword – How to Switch Turn-Based/Real-Time Battle Mode
- Wandering Sword – Characters That Can be Invited to Join Party
- Wandering Sword – Guide to Abilities and Capacities
- Wandering Sword – Facing Challenges Guide
- Wandering Sword – How to Defeat the Bandits in Mount Wanzi
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