Purnisc's House - Defiance Bay - Pillars of Eternity
You came here doing His Old Self Quest from Kaenra - The Goose and Fox (03)
01 Entrance from Copperlane (07)
02
NPC: False Purnisc
Talk to him and kill him. Also kill all guards.
Uncover what happened at Purnisc's house in Copperlane.
The house next to the Copperlane market that has become a svef den. Purnisc was home, but something about the man seemed unusual.
I gave Purnisc the ring as requested, yet he didn't seem to recognize it. I could go back to Kaenra now, but there's something peculiar about this situation.
The man downstairs who claimed to be Purnisc attacked me once I started asking questions.
I killed the man who was impersonating Purnisc. Perhaps the real one is around here somewhere.
03
Kill Guards
ITEM: Rusty Bronze Key
04
Open Doors with Rusty Bronze Key
05
A man lies, bound and bloodied, on the floor before you. His face is a tapestry of bruises, and blood is spattered across several corners of the room. The man cringes and sobs as you approach.
NPC: Real Purnisc
I found the real Purnisc tied up and bloodied, locked in an upstairs room in his own home. He informed me that the impostor was a wizard named Nyrid and asked me to kill him.
I let the real Purnisc know that he was safe from further harm. He then begged me to refrain from telling his lover, Kaenra, about his involvement in the svef trade, and promised me a discount on his stock in exchange for convincing her to return.
Find Kaenra in Copperlane.
Considering all that has happened and all I have learned while at Purnisc's house, I should find Kaenra and tell her what happened.
I spoke with Kaenra earlier at the Goose and Fox.
Go back to The Goose and Fox (03)
Map Legend
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).
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