10 Best Weapons in Pathfinder: Wrath Of The Righteous

Publish date: 2024-07-16

Here is the list of the top 10 weapons in Pathfinder Wrath Of The Righteous.

Yet another RPG from Owlcat is here to bring you the sequel to the first Pathfinder game released in 2018. In the game, your goal will be to wipe out demons and bring peace inside this chaotic world. Pathfinder: Wrath of the Righteous has a vast open world to explore, kill and find.

Moreover, inside the bring down your enemies, you will need to wield something worthy and powerful enough to suit your character. So if you are wondering what weapons are the best in the game, you can check out this guide that will be presenting to you the Top 10 best weapons inside Pathfinder: Wrath Of The Righteous.

Read More: Top 10 Best Companions in Pathfinder: Wrath Of The Righteous

Inside the vast open world of Pathfinder, you can collect around 56 different weapons. Since this is an RPG game, each weapon has a side ability you can use along with different kinds of powers. Moreover, each class is different, so wielding the weapon that goes best with your class is also important. On top of that, you can also check out the complete list of all the weapons below and which class you should take it with.

10) Champion Of Graves

Starting from the 10th weapon, Champion of Graves is a weapon you can wield using two hands. It makes up a good Bardiche weapon that can inflict different kinds of damage. Since this is a big weapon you will have to hold with two hands, it has a good amount of reach. The best thing about this weapon is that it can pile damage, thanks to its ability.

Ability

Deals additional 3d6 negative energy damage with every hit.

Location

You can buy it from Issili at the Housse at the Edge of Time or find it inside the chest of the Castle of Knives.

Damage: 1d10 Slash

Critical Damage: 19-20(x2)

Range: 6 feet

Proficiency: Martial

9) Spiteful Mockery

If you are looking for a weapon that can go ham on witches inside Pathfinder, Spiteful Mockery might be the perfect choice for you. Although this is a good weapon, you should not wield it before Level 20 as a Wizard. However, this weapon has good abilities, which give your character good bonuses during any fight.

Ability

It will also allow you to cast the Prediction of Failure Spell once a day after being a Level 20 Wizard.

Location

You can find this weapon in The Enigma, where you will go as a part of Nenio’s quest.

Damage: 1d6 (Piercing)

Critical Damage: 20(x4)

Range: 2 feet

Proficiency Martial

8) Marching Terror

Inside Pathfinder Wrath of the Righteous, you will get into situations where you will find it tough to get out off. Marchin Terror is a great weapon that can give you a good amount of advantage due to its power, strength, and radius. Using this weapon, you can easily do crowd control when surrounded by enemies in a battle.

Ability

When you first swing your weapon and hit an enemy, everyone within a 15 feet radius will have to pass a check. If they fail to pass this, they will be frightened and might even leave the battlefield.

Location

You can find it at the end of the Shield Maze, and you can get it off from the corpse of Hosilla.

Damage: 1d10

Critical Damage: 20(x3)

Range: 6 feet

Proficiency: Martial

7) Riftcarver

As its name suggests, you can create rifts using it to summon demons. This Scythe-type weapon was one of the weapons of the Demon Gods Deskari. The only drawback of this weapon is the range of its attacks. However, its ability does cover up for that. In all, it’s a great weapon to use to do crowd control and kill enemies with ease,

Ability

Using this weapon, you can summon demons on your side to battle alongside you once per minute. This can be a deadly ability if you use it well enough.

Location

You can get this if you don’t kill Deskari in a certain amount of time the first time you meet him. He will flee, and you can get this weapon off Deskari’s body after you meet him the second time. You can also get this from Deskari if you summon him using Areelu.

Damage: 2d4 

Critical Damage: 20(x4)

Range: 2 Feet

Proficiency: Martial

6) Blood Red Cleaver

What is an RPG game without a greatsword not being the top weapon inside a game? Blood Red Cleaver is one of the best weapons in the game. This greatsword has the highest damage among all the weapons in the game, and its ability to finish off enemies quickly can help you last longer on the battlefield.

Ability

Additional 6d6 slashing damage to any enemy with health below 30% of the total HP.

Location

You can find this weapon at the beginning of Act 5. You can get this by buying it from the Blacksmith.

Damage: 2d6

Critical Damage: 19-20(x2)

Range: 2 ft

Proficiency: Marital

5) Mythslayer

What good is a monster-killing game if you don’t have a crossbow to give you that sweet-cut scene shot? Pathfinder has its own crossbow, which can be devastating if you feel like a medieval hunter. This weapon is at its best when used against big enemies as the damage multiplies by 2. You can call it the game’s rocket launcher, as it packs a punch against big enemies and can be the perfect weapon to knock them down.

Ability

The damage from the crossbow adds 1d10 damage every time if it’s a Huge or Gargantuan size, dragon subtype, or giant subtype. The ability also does give you a single -2 penalty to your attack rolls.

Location

You can find it in the container of the Farinrras’s Prison area of the Lonely Barrow.

Damage: 2d10

Critical Damage: 19-20 (x2)

Range: 50 feet 

Proficiency: Simple

4) Terrifying Tremble

If you are looking for a hammer with which you dice up your enemies into bits. Terrifying Tremble is just what you should wield to do that. Using this hammer, you can tenderize your enemies, one of the best weapons to clear out areas. Moreover, its abilities and damage stats make it one of the most formidable weapons to use in the game.

Ability

When you get a kill with this weapon, it will do sonic damage to enemies around equal to the Athletic skills of your character.

Location

You can buy this from the Skeletal Salesman in Act 5.

Damage: 2d6

Critical Damage: 20(x3)

Range: 2 feet 

Proficiency: Martial

3) Elemental Punisher

Elemental Punisher can be very effective as they give you different advantages. Starting from giving you a distance between you. Its arrows each do a different kind of elemental damage. Moreover, if this isn’t enough, you could also blind them every time you hit a target. You can check out the full breakdown below:

Ability

Each hit adds additional 1d6 electricity damage, 1d6 fire damage, 1d6 acid damage, and 1d6 sonic damage.

Location

You can get this weapon if you have taken the Trickster Path and have three mythic tricks.

Damage: 1d8

Critical Damage: 20(x3)

Range: 50 ft

Proficiency: Martial

2) Finnean The Talking Weapon

Coming down to the top two weapons inside Pathfinder, Fennean is one of the best weapons you can wield in the game. This weapon can turn into any weapon in the game. This will allow you to have a flexible weapon and choose to use any weapon you like in the game. The only part where it lacks ability is dealing damage; however, with such an ability, it sure makes up for that.

Ability

When you hit with this weapon, you don’t only damage the body but the soul too. Each successful hit lands an additional 1d6 damage.

Location

You can buy it from the Ancientires and Wonders Shop.

Damage: 1d10

Critical Damage: 19-20(x2)

Range: 6 ft

Proficiency: Martial

1) Decay Spreader

Stacking up damage and bringing your enemy down is all you should look to do in Pathfinder. Furthermore, to stack up damage and weaken the enemy with each hit, this is where Decay Spreader shines the most. This one offers the most stack-up damage among all other ranged weapons. A weapon like this is the best option against bosses where you attack from a distance and deal massive amounts of damage.

Ability

For every corpse around a 50 feet range, you will get additional 2+ damage.

Location

You can find it in Act 4, in Wirlong Black Mask of the Fleshmarkets.

Damage: 1d8

Critical Damage: 20(x3)

Range: 50 ft 

Proficiency: Exotic

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